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CIS 3000 - Introduction to Computer Game DesignFall. 4 credits. Prerequisites: at least one of the following, according to student’s area of interest (art, music, or programming): Art: ART 3501 or equivalent; Music: CS 111x or INFO 1301–1302, MUSIC 1421 or equivalent; Programming: CS 2110 /ENGRD 2110 or equivalent. Staff. Investigates the theory and practice of developing computer games from a blend of technical, aesthetic, and cultural perspectives. Technical aspects of game architecture include software engineering, artificial intelligence, game physics, computer graphics, and networking. Aesthetic andcultural aspects of design include art and modeling, sound and music, history of games, genre analysis, role of violence, gender issues in games, game balance, and careers in the industry. Programmers, artists, and musicians collaborate to produce an original computer game |
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