CIS 3000 - Introduction to Computer Game Design


Fall. 4 credits.

Prerequisites: at least one of the following, according to student’s area of interest (art, music, or programming): Art: ART 3501  or equivalent; Music: CS 111x or INFO 1301–1302, MUSIC 1421  or equivalent; Programming: CS 2110 /ENGRD 2110  or equivalent.

Staff.

Investigates the theory and practice of developing computer games from a blend of technical, aesthetic, and cultural perspectives. Technical aspects of game architecture include software engineering, artificial intelligence, game physics, computer graphics, and networking. Aesthetic andcultural aspects of design include art and modeling, sound and music, history of games, genre analysis, role of violence, gender issues in games, game balance, and careers in the industry. Programmers, artists, and musicians collaborate to produce an original computer game



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