CS 3152 - Introduction to Computer Game Architecture
Spring. 4 credits.
Prerequisites: CS 2110 .
A project-based course in which programmers and designers collaborate to make a computer game. This course investigates the theory and practice of developing computer games from a blend of technical, aesthetic, and cultural perspectives. Technical aspects of game architecture include software engineering, artificial intelligence, game physics, computer graphics, and networking. Aesthetic and cultural include art and modeling, sound and music, game balance, and player experience.
This course is for students who are interested in the programming aspects of game development. Artists and designers should take 3152, which co-meets with this course.
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