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Cornell University    
 
    
 
  Sep 20, 2017
 
Courses of Study 2012-2013 [ARCHIVED CATALOG]

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CS 3152 - Introduction to Computer Game Architecture


Spring. 4 credits.

Prerequisites: CS 2110 .

A project-based course in which programmers and designers collaborate to make a computer game. This course investigates the theory and practice of developing computer games from a blend of technical, aesthetic, and cultural perspectives. Technical aspects of game architecture include software engineering, artificial intelligence, game physics, computer graphics, and networking. Aesthetic and cultural include art and modeling, sound and music, game balance, and player experience.

This course is for students who are interested in the programming aspects of game development.  Artists and designers should take 3152, which co-meets with this course.



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