Courses of Study 2021-2022 
    Jun 18, 2024  
Courses of Study 2021-2022 [ARCHIVED CATALOG]

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CS 3152 - Introduction to Computer Game Architecture

Spring. 4 credits. Student option grading (no audit).

Prerequisite for programmers: CS 2110  or permission of the instructor. Prerequisite for designers: INFO 2450  and/or submission of art/design samples to instructor. Corequisite: ENGRC 3152 . Satisfies track requirement for INFO majors and minors if taken under the INFO prefix. Co-meets with INFO 3152 . This course is for students who are interested in the programming aspects of game development. Artists and designers should take INFO 3152 , which co-meets with this course.

W. White.

A project-based course in which programmers and designers collaborate to make a computer game. This course investigates the theory and practice of developing computer games from a blend of technical, aesthetic, and cultural perspectives. Technical aspects of game architecture include software engineering, artificial intelligence, game physics, computer graphics, and networking. Aesthetic and cultural include art and modeling, sound and music, game balance, and player experience.

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