INFO 3152 - Introduction to Computer Game Design
Spring. 4 credits. Student option grading (no audit).
Prerequisite for programmers: CS 2110 or permission of instructor. Prerequisite for designers: INFO 2450 and/or submission of art/design samples to instructor. Corequisite: ENGRC 3152 . Satisfies track requirement for INFO majors and minors if taken under the INFO prefix. Co-meets with CS 3152 .
A project-based course in which programmers and designers collaborate to make a computer game. This course investigates the theory and practice of developing computer games from a blend of technical, aesthetic, and cultural perspectives. Technical aspects of game architecture include software engineering, artificial intelligence, game physics, computer graphics, and networking. Aesthetic and cultural aspects include art and modeling, sound and music, game balance, and player experience.
Students may take this course as either a programmer or a designer; the prerequisites differ depending upon the selected track. Designers should have some background in either art or interface design. Contact the instructor for more information.
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